Karl Gerstner was born in Basel, Switzerland in 1930. His life was divided between being a painter and a graphic designer in which he saw success in both pursuits. Gerstner studied design at All gemeine Gewerbschule in Basel under Emil Ruder. In 1959, he partnered with Markus Kutter, a writer and editor, to form the agency Gerstner+Kutter which then became GGK with the addition of architect Paul Gredinger. GGK became internationally successful as a design agency. Gerstner’ s influence on typography is significant to the history and theories of graphic design. He popularized the use of unjustified ragged-right text in typography (Hollis 2002).

3 July 2018 / Library / Designing Programmes; Go back --Designing Programmes Karl Gerstner Download the PDF here. Download the PLAIN TEXT here. Designing Programmes, Digested a post on Process On a train to London Swiss designer Karl Gerstner has been an inspiration to me since I was first introduced to his work by my colleague, Mark Boulton, a few years back.

He also proposed what he called. Ability to make informed choices based on understanding of the problem and the combinations of elements. To come to a problem’s solution, the designer must be able to describe and understand the problem. By then developing a set of intellectual criteria, the designer is able to make ‘creative decisions’ which are based on a systematic approach instead of instinct (Gerstner 1964). The set of ‘intellectual criteria’ that Gerstner speaks about can also be seen as a set of consciously derived parameters which directly address the problem the designer has identified.

Karl Gerstner Grid For Schiff Nach Europa 1957

These parameters can then be used to work through the problem to find a solution which is a combination of the determining elements which convey the intended message. Download Driver Hp Pavilion Dv2000 For Windows 7 there. For Gerstner, these criteria took the form of a systematic set of rules or parameters which he referred to as a program me. In 1964, Gerstner wrote. In reference to computers, a programme is defined as “a sequence of instructions that a computer can interpret and execute” (Free Dictionary 2010). While computers were in their infancy in Gerstner’ s time, his approach to programmes is very similar to that of computers. In his theories, a programm e is a systematic approach to solving a problem which comes from an understanding of a problem. Building A Cms With Cakephp 1.2 more. It is important to note that the approach is responsive and often unique to the specific problem.

Interestingly, Gerstner illustrates that a programmatic appro ach to problems is not limited to graphic design but many vocations from literature to music to photography to architecture. Driver Scheda Video Hp Proliant Ml110 G3 there. For each, a programm e is different but in all cases, it comes from defining the problem and then enables the designer, musician, writer, photographer or architect to systematically try to solve that problem. With Gerstner’s pursuits as a graphic designer and a painter, we can see his programmatic approach manifest itself in two different, but equally systematic ways.

T o remain in the realm of graphic design, I will outline two examples of how Gerstner used programmes in different ways. The development of logos or wordmarks is a common task for the graphic designer.

Invariably, it involves experimentation and generation of many variations to find the best solution for the logo. Gerstner’ s (1968) morphological typogram programm e (Figure 2) was intended as a way for designers to systematically produce a number of variations of a wordmark.

It lists a number of parameters of type on the left column and then each one is broken into how that particular parameter can be modified or treated. For example, typeface is broken down into san-serif, roman, german, some other or a combination of typefaces.