Bureau 13 Stalking The Night Fantastic Pdf Printer
Bureau 13 - Stalking the Night Fantastic d20 edition lets you become a member of the most secret government agency you have never known. Your mission is to serve and protect the citizens of the USA from all forms of malevolent supernatural beings, spirits, aliens, deities, and.
This article needs additional citations for. Unsourced material may be challenged and removed. (July 2009) () Bureau 13 is a fictional top-secret government agency which investigates and combats supernatural events, featured in the eponymous (RPG) series. Contoh Program Oop Php Book. The Bureau's motto is 'Protecting America from Every thing'. Hp Pavilion A1010n Sound Drivers. Is a Bureau 13 game released by in.
In 1991, the Bureau 13 series won the Gamers Choice Award at Gencon for best Fantasy Game. In 2008 a new d20 Modern edition was released. The series has a definite attitude that is emphasized by both the background stories and the illustrations. Contents • • • • • • • • Background [ ] Bureau 13 (the 13th Bureau of the Justice Department) was founded in 1862 by Abraham Lincoln to deal with supernatural and paranormal threats to the Union (and suppress any public knowledge of them). The original agents were a motley crew of military personnel, Pinkerton detectives, civilian consultants, freed slaves, paroled criminals, and even Confederate prisoners of war. After the war, The Bureau had access to a large budget and limitless resources. Safe houses and caches of equipment were stockpiled across the country.
The headquarters in later became the East Coast office. A West Coast office was created in, to speed up response times to threats on the frontier. After the Indian Wars and the settling of the West, Bureau 13 found itself involved in threats outside the United States, providing its services during World War I, World War II, and the Cold War. On 7 July 1977, a highly coordinated attack destroyed the main offices and killed hundreds of agents in what was later dubbed the '77 Massacre'. The organization splintered into groups of survivors that took years to reform. The remaining agents decided to go underground as a cell-based network. Gradually they began to create networks of 'friendlies' - assets and sympathizers that would help the Bureau when called upon.
As the number of original agents retired or died, the 'friendlies' started to be promoted to agent status. Most agents encountered are usually civilians who received their training on the job. The job of Bureau 13 is as it has always been. Investigate the strange or unusual, analyze the evidence to see if there is a supernatural or paranormal cause, and assess whether the cause is hostile or dangerous. Role-play style [ ] Bureau 13 tends to have a weird, humorous or satirical bent to it. Another factor is that the characters are usually mundane civilians rather than commandos.
They don't usually have a lot of military or espionage skills. Current games [ ] Bureau 13 • (1st Ed.) [Tri-tac (1983)] - Core Rules. • Bureau 13: Stalking the Night Fantastic (2nd Ed.) [Tri-tac (1984)] - Core Rules. • Bureau 13: Stalking the Night Fantastic (3rd Ed.) [Tri-tac (1990)] - Core Rules. Has Phil Foglio art on the cover. • Bureau 13 Adventures: Hellsnight - Contains 7 new scenarios, new equipment, new vehicles and new 'Friends & Enemies' information. • Bureau 13 Adventures: Haunts - Contains new scenarios, new equipment and tools, new vehicles and new 'Friends & Enemies' information.